SCRAPS

Classification: Public Archive

Scraps: Modular Vehicle Combat — Build a Vehicle Combat Game From Salvaged Parts, Then Fight

This site is an editorial archive of Scraps vehicle combat: a real indie game built almost entirely by one New Zealand developer, funded on Kickstarter in November 2013, and sold on Steam for a decade before its 2023 delisting. Everything here, the development history, the technical Unity3D write-ups, and a small playable demo, is organized around what actually happened during that run rather than around the game as it's marketed elsewhere today.

Scraps: Modular Vehicle Combat, to use its full title, was never a big-studio release. It reads more like a public record: a Kickstarter postmortem with the real pledge numbers, a chronological history from the first devlog post to the Steam Greenlight vote, and a set of Unity3D tutorials the original developer wrote along the way, checked against current Unity practice rather than left as a 2015 time capsule.

Exploded schematic diagram of a modular combat vehicle, chassis, wheels and accessory mount pulled apart along dimension lines
FIG. 00 Archive Cover Plate — Scraps: Modular Vehicle Combat

What Scraps Is: A Modular Vehicle Combat Game

Scraps is a modular vehicle combat game in which players attach a chassis, wheels, weapons and armor into a single custom fighting machine before taking it into an arena against other builds, human or AI. The assembly step isn't a menu screen bolted onto a shooter; it's most of the design. Compared to most build a vehicle games, Scraps skips a survival-crafting layer almost entirely and goes straight from garage to fight, which is part of why the pitch stuck with backers on Kickstarter in the first place.

That combination, a modular vehicle combat game built by essentially one person over the better part of a decade, is also what drew a steady stream of technical backlinks to this domain over the years: not from people writing about the game itself, but from other Unity developers linking to specific engineering write-ups the developer published alongside it. The about page covers the game and its developer in full; this page is a map of everything else on the site.

Scraps' History: From a Solo Kickstarter to Steam Greenlight

Detail — Where to start

The Kickstarter campaign ran November 23 to December 18, 2013, raising $29,639 NZD against a $23,000 NZD goal, and the game cleared Steam Greenlight roughly three and a half weeks later. That's the short version; the full campaign numbers, including where the pledges actually came from, live on the postmortem page below.

Dev Notes: The Unity3D Work Behind Scraps

Detail — Featured tutorials

Scraps' devlog produced a handful of technical write-ups that outlived the game's own storefront: a vehicle skidmark effect, an object-pooling pattern, AI navmesh navigation, basic multiplayer prediction, and draw-call batching. Each has been rewritten and checked against current Unity APIs rather than reproduced as-is.

Build a Vehicle, Then Take It Into the Arena

For anyone who has played other build a vehicle games before, the small demo on this site's Play page will feel familiar within about ten seconds: pick a chassis, a wheel set, and one weapon or armor piece, then look the result over from a couple of angles. It's a demo of the assembly step alone, not the full combat game, and it doesn't pretend otherwise.

Detail — Mini-game

Scraps Vehicle Builder Demo →

A small browser-based demo: assemble a vehicle from a handful of salvaged parts.

Detail — Screenshots

Scraps Game Screenshots →

Vehicle assembly, arena combat, and environment tests recreated in one gallery.

Where to Find Scraps Today

Scraps was sold exclusively through Steam, and Steam's own listing now shows it as no longer available for purchase; community game-preservation records date the delisting to February 2023. Existing owners keep their library copy, and the game's multiplayer code still allows privately hosted or open lobby games without an official server running. The about page covers that in more detail, including who built the game and under what name it shipped on Steam.

Frequently Asked Questions

What is Scraps: Modular Vehicle Combat?

A modular vehicle combat game built in Unity, where players assemble a custom fighting vehicle from separate chassis, wheel and weapon parts before taking it into an arena.

Is this the official Scraps game website?

This is an independently maintained editorial archive covering Scraps vehicle combat's development, technical dev notes, and history. It is not a storefront, and it does not sell or distribute the game.

Can I still buy Scraps?

No. Steam's listing shows it as no longer available for purchase, with community records dating the delisting to February 2023. Players who already own it keep library access.

Who made Scraps?

Bill Borman, a New Zealand-based developer working under the handle "nition," built Scraps substantially alone in Unity. Full detail is on the about page.

How much did the Scraps Kickstarter raise?

$29,639 NZD against a $23,000 NZD goal, over a twenty-five day campaign in November and December 2013. The full numbers are on the Kickstarter postmortem page.

What can I build in the vehicle builder demo?

The demo on the Play page lets you build a vehicle from a chassis, a wheel set, and one weapon or armor part. It covers the assembly step only, not full combat.

Are the Dev Notes articles the original devlog posts?

No. Each Dev Notes article is new editorial writing on the same technical subject, checked against current Unity APIs, rather than a reproduction of the developer's original first-person posts.

Where can I see screenshots of Scraps vehicle combat?

The media page collects recreated screenshots across vehicle assembly, arena combat, and environment tests, alongside a short press-kit-style summary.

Regional betting coverage has moved on since Scraps was delisted from Steam — EPC Kenya's betting sites guide tracks the newer options in that market, and a rundown of legal microgaming alternatives covers the same shift as US states regulate the space.

Conclusion

Scraps: Modular Vehicle Combat spent roughly a decade as a working Steam title before its 2023 delisting, and this site exists to keep the parts of that record worth keeping: the Kickstarter numbers, the development timeline, and the Unity3D techniques a solo developer documented along the way. Start with the development timeline for the full story, the Dev Notes for the technical side, or the vehicle builder demo if you'd rather just build a vehicle first and read about it after.

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