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Scraps is now available to buy on Steam! This is an Early Access release
 

Gauntlet mode: Score system

Gauntlet tasks to do before initial release

Get local games fully working
Object for holding game state in Gauntlet mode
Auto-repair system + vehicle swap ability
Gauntlet game flow from menu to end
Score system
– Level generation tweaks
– Update scrap drop system
– Item unlock system
– Update How To Play screens
– Test and balance gameplay
– Music?

Score

The trick to not making a terrible score system in a game is to make sure it rewards a type of gameplay that’s actually fun. If it rewards playing the game in the way you actually intended, well that’s a nice bonus.

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Gauntlet mode: Game flow from menu to end

Gauntlet tasks to do before initial release

Get local games fully working
Object for holding game state in Gauntlet mode
Auto-repair system + vehicle swap ability
Gauntlet game flow from menu to end
– Score system
– Level generation tweaks
– Update scrap drop system
– Item unlock system
– Update How To Play screens
– Test and balance gameplay
– Music?

Gauntlet game mode flow

Most game development starts with the developer testing things by dropping directly into a level. No menus, no options, no worries about setup or unloading things on quit. But eventualy you’ve gotta make it playable for the masses.

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Gauntlet mode: Free repair time

Gauntlet tasks to do before initial release

Get local games fully working
Object for holding game state in Gauntlet mode
Auto-repair system + vehicle swap ability
– Gauntlet game flow from menu to end
– Score system
– Level generation tweaks
– Update scrap drop system
– Item unlock system
– Update How To Play screens
– Test and balance gameplay
– Music?

Free repairs

At the end of each Gauntlet level I’m giving the player some amount of free repair and rebuild time.

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Gauntlet mode: Game state object (and some technical rambling)

Gauntlet tasks to do before initial release

Get local games fully working
Object for holding game state in Gauntlet mode
– Auto-repair system + vehicle swap ability
– Gauntlet game flow from menu to end
– Score system
– Level generation tweaks
– Update scrap drop system
– Item unlock system
– Update How To Play screens
– Test and balance gameplay
– Music?

“Object for holding game state in Gauntlet mode” is probably the most boring entry on the task list (wow what a great way to open a blog post), but let’s talk technical stuff.

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Gauntlet mode: Singleplayer without networking

I’m going to try and post news about what I’m working on a bit more often again. Here’s my list of what I need to do for an initial Gauntlet mode release:

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Gauntlet mode update: Worlds 1 and 2 done, framework next

Thank you for your extreme patience as I continue to bumble along with this game in what spare time I have. Last update, I suggested that I’d get Gauntlet mode’s World 1 finished, and then work on the framework for Gauntlet mode iteself. In the end I decided to get the first two worlds done first, since both will be needed for a playable release of Gauntlet anyway. I’ve now got the content for the first two worlds complete.

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