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PAX prep and some rudimentary AI work

What’s been going on in the two weeks since the DigitalNationz expo? Let’s take a trip to the World Of Yesterday…

I’ve got some PAX prep to do that isn’t coding stuff. Preparing booth content, contacting press etc. The PAX booth has a big double-banner – two tall banners right next to each other. I made some art for them:



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Scraps at Digital Nationz 2014

I took Scraps to Digital Nationz in Auckland NZ all day on Saturday. Set up two laptops with 1v1 mutliplayer.

It was good times. I have lots more notes from seeing people play plus some suggestions. Good to have something proper for people to play, and some people stayed and played for quite a while which was good to see.

For PAX I’m going to try and source another laptop. 1v1 is okay but often someone is building a vehicle and the other person is stuck waiting, which isn’t so great. Four laptops would be even better, but I don’t think I even have that much booth space.

Dev work continues – in the last week I’ve been mostly bug fixing and getting through the rest of my list of minor changes from the last lot of playtesting. Now I’ve got three more pages of notes, but it’s all good stuff (meaning it’s things like “repair mode should allow…” rather than “game crashes if…”). :)


Builder demo update, and Scraps at DIGITAL NATIONZ

A builder demo update this week fixes some issues with the previous release which added damageable parts, plus it adds a Russian language translation(!) thanks to another helpful volunteer translator.

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Some internal LAN playtesting

On Sunday I did some proper LAN play testing. The basic game mechanics are all working and synchronising nicely over the network. I’ve now got a whole lot of notes on minor bugs and issues, and game mechanics that need to be tweaked, but none of it is serious stuff. No crashes, no major synchronisation issues, no terrible problems with the game mechanics, and my playtesters didn’t want to stop playing which has to be a good sign.

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Builder Demo fix for black objects

Just a quick note: If you have an issue with the previous builder demo release where some of your vehicle parts are solid black, I’ve fixed it in the current download.


Building vehicles, and building the game

I’ll be bringing an early multiplayer build of Scraps to PAX Australia in Melbourne, and it’ll be the only place to play multiplayer for a while. I’ve made a thread on the forum, and if you’re coming to PAX and you post your vehicle file in this thread before October 24th, I’ll take it along with me. So if you’re building stuff now, I can have it there for you to battle with on the day. More details over in the thread.

To facilitate that, and since the game’s in a fairly stable place right now, I’ve also updated the Builder Demo. Obviously it’s been a while since last time. Changes include damage with damage effects, wreckage, and some new block parts.

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