A while ago a few people organised an unofficial “Weekly Game” where people would try to come onto Scraps multiplayer at the same time to play together. These have been going on for a while now and they’re sometimes more popular than others, but if you’re looking for people to play against, coming on at one of these times is probably your best bet:
There’s no official server to join – either people join one of my official ones or they create their own with custom settings. Again these are just unofficial things – no guarantees of attendance – but it’s been good fun in the past.
Smallish update today:
2015-11 – 0.5.2.13
– AI is much, much less likely to follow you off a cliff
– Added top speed guess to the Build screen stats
– Performance: More efficient terrain rendering
– Reduced HP on Medium and Heavy cockpits
– Made heavy vehicles a little faster
I’ve added a new map called RiverRift to the game. It’s got jumps as shortcuts, water, and a big rift in the ground that you can shove vehicles in to destroy them.
A technical post for Unity devs.
Apologies or the lateness of this update. I wasn’t able to do Scraps work last week due to some real life events, and this week is going to be the same. Rather than having to push the next update way back, I’ve managed some time to clean up and release a smaller update today that still has the two major features I mentioned last time, plus a few other things as well.
It’s been a little while since the last update so I’d just like to show that I’m working on things. The next update, which I’ll endeavour to get out by next weekend, will focus on improving some of the basic gameplay stuff as well as getting in several specific things that people have requested. Some might call it a focus on “improving the core gameplay loop.”
The two major changes you’ll notice when it comes out are: