This week has been a little disrupted and the next two weeks are going to be worse, because I’m moving house. However:
Dust Bowl is a multiplayer map I’m working on, and I’m pleased to note that it’s not just random lumpy hills scattered around like current the Test Map! It’s a large sandy crater with repair pads around the perimeter.
It’s around 1km per side, which is pretty significant. Looking across the crater, a vehicle on the other side can be hard to spot, and not just because of the dust.
Repair pads send up a beam of light, and allow you to call for evacuation to the build screen where you can repair and rebuild.
The pillars of light also make repair pads easier to find when hidden behind terrain. On this map, two repair pads have decent shelter from surrounding hills, but it’s a steep climb to get there. The other two pad are more easily accessible, but more open to enemy fire. As always, things may changed based on future play testing.
That’s all for now!
Hey, I missed a pretty bad weapon rotation bug in yesterday’s release. May I please direct you to download the fixed 0.2.9.1 version? Sorry about that.
For the past few weeks I’ve been working on fixing bugs, improving performance where it was particularly bad, and generally cleaning things up to make way for smooth future development. That work is complete for now, and since it’s all underlying mechanics stuff, it can also be ported into the builder demo release.
Consequently, the builder release version 0.2.9.0 is now available for download with the following changes:
I’m going try putting out scheduled fortnightly news on what’s going on with Scraps. That way you can stay informed on what’s happening, and if anything it might help make sure I’m always working on something significant as well. If there’s a builder demo update to release, I’ll probably do it at the same time. Right now things are in the middle of big changes, and things aren’t stable or tested enough to release just yet.
I got a report that the Mac version of the builder demo wasn’t working on OS 10.9 (Mavericks). Sure enough, after an OS upgrade I could reproduce the issue.
For version 2.8 I switched from a 32-bit build to a universal build that should auto-select 32- or 64-bit. Unfortunately for whatever reason this causes the screen to flash and then display blank on newer OS X versions (the game is audibly working in the background, but you can’t see it).
I’ve reverted it back to 32-bit only and everything seems to be fine. Any performance difference is negligible anyway.
I’ve fixed the icon issue with the OS X version so the Mac builder release is now at 0.2.8 like the Win and Linux versions.
While doing that I also fixed the km/h vs. mph setting not working since it was a one-line fix, so everything is at 0.2.8.1 now with that fix implemented.
Download from the usual place: www.scrapsgame.com/download
At the moment I’m mostly working on cleaning up and refactoring some code that needs it, so there won’t be much visible change to show for a while, but work is being done.