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Scraps is now available to buy on Steam! This is an Early Access release
 

Gauntlet game state object (and some technical rambling)

Gauntlet tasks to do before initial release

Get local games fully working
Object for holding game state in Gauntlet mode
– Auto-repair system + vehicle swap ability
– Gauntlet game flow from menu to end
– Score system
– Level generation tweaks
– Update scrap drop system
– Item unlock system
– Update How To Play screens
– Test and balance gameplay
– Music?

“Object for holding game state in Gauntlet mode” is probably the most boring entry on the task list (wow what a great way to open a blog post), but let’s talk technical stuff.

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Singleplayer without networking

I’m going to try and post news about what I’m working on a bit more often again. Here’s my list of what I need to do for an initial Gauntlet mode release:

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Gauntlet mode update: Worlds 1 and 2 done, framework next

Thank you for your extreme patience as I continue to bumble along with this game in what spare time I have. Last update, I suggested that I’d get Gauntlet mode’s World 1 finished, and then work on the framework for Gauntlet mode iteself. In the end I decided to get the first two worlds done first, since both will be needed for a playable release of Gauntlet anyway. I’ve now got the content for the first two worlds complete.

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Still Alive

I haven’t posted for a while as I haven’t had anything particularly interesting to show, so I just want to check in to show that I’m still here.

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Trees in Unity

The Unity engine has a built-in terrain system that’s been around for ages. It’s honestly pretty great actually, but it has a few quirks. The tree system is maybe the quirkiest part.

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Weekly update and some semi-bad news for Scraps

Let’s get the bad news out of the way first. Last week I got a nice job offer that I’ve accepted. And it had to be a full-time position, so it’s not going to leave much remaining time for Scraps. It’s an offer that I would be silly to ignore in favour of my obscure little game that I’ve already been working on for years without much success (income-wise anyway). Of course Scraps could take off in success after Gauntlet mode is added, or after it leaves Early Access, but historically that’s very rare: Almost always if a game’s sales are slow at first during Early Access, they remain a small-time thing at full release.

So I apologise to anyone reading this because development is gonna get real slow on Scraps. I don’t like to let the community down even though it’s small. You can still rest assured that I’m not going to abandon this project – Scraps is still gonna get done! But here’s what I’m going to do:

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