Just some minor changes today.
2015-08 – 0.5.1.1
– Desaturated terrain and dirt FX in Low Gravity mode
– Improved some text alignment in the Lobby
– Balance: A few minor weapon stat tweaks
– Fixed scoreboard ordering half-points incorrectly
– Ramp on the Test Map no longer takes damage outside of test mode (it wasn’t supposed to and it’d get messed up/out of sync)
– Fixed the “press spacebar to change vehicle” text no longer always appearing when it should.
You can now get assist points for helping to destroy a vehicle so “kill stealing” is less of an issue. I’ve been thinking about potentially more complex solutions that would also help direct gameplay, and you can join the discussion here, but this should help for now.
There’s also a new Low Gravity game modifier that you can select and apply to any game, and for the next 24 hours or so I’m also running an official Low Gravity game server (the LOW GRAVITY ZONE).
Refactored a bunch of code today and hopefully fixed the “phantom damage” bug once and for all.
2015-07 – 0.5.0.15
– Refactored some vehicle communication, attempting to fix for the “phantom damage” on spawn
– Probably fixed vehicles occasionally loading in incorrectly with “floating” parts as well
I do want to apologise for the fact that updates have mostly just been bug-fixing so far (although it is also only 1½ weeks since release). Always best to make things stable as-is before adding more! New stuff soon.
Hi Scraps people.
A few players have reported getting “phantom damage” in Internet multiplayer – damage that seems to come from nowhere, often just after spawning in. It seems to occur mostly when servers have a bunch of people on who all have different latencies.
I just want to let you know that I’m looking into it, though so far it’s been hard to track down. I’ve just updated the game with some conservative attempts at potential fixes, and I’ve created this thread in the community forums: http://steamcommunity.com/app/350150/discussions/1/535150948595128659
Would be cool if someone wants to let me know if things seem any better, or the same.
LAN and single-player seem safe from this bug, though let me know if your experience differs.
Right, first week of release report. I’ve been doing mostly marketing work recently, a lot of that being contacting various press, YouTubers etc. That’s starting to wind down – there’s a point eventually where you’ve contacted and followed up everyone on your list – so I’ll be getting back into mostly working on the game from tomorrow.
Reception And Feedback
So far the reception has been excellent and I’m happy that people are enjoying this game that I’ve been working on for a long time. I’ve also got some valuable feedback, and the next few updates will focus on gameplay balance and improvements including:
Another small patch release rather than a big serious update today. I want to get things stable before starting to really add and change features again and a few issues are still cropping up.
Scraps updates will get bigger but a bit further apart soon – I just don’t like to leave things broken!