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Building vehicles, and building the game

I’ll be bringing an early multiplayer build of Scraps to PAX Australia in Melbourne, and it’ll be the only place to play multiplayer for a while. I’ve made a thread on the forum, and if you’re coming to PAX and you post your vehicle file in this thread before October 24th, I’ll take it along with me. So if you’re building stuff now, I can have it there for you to battle with on the day. More details over in the thread.

To facilitate that, and since the game’s in a fairly stable place right now, I’ve also updated the Builder Demo. Obviously it’s been a while since last time. Changes include damage with damage effects, wreckage, and some new block parts.

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Vehicle modification and repair in-game

It’s going to be interesting when everything comes together and I can start seeing how full games of Scraps actually play out. The current intended structure of the melee mode is like this:

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Damage effects, area effect damage, undo support, and PAX

This update goes into a bit more technical detail than usual. I like that sort of thing in game blogs, but feel free to skip that stuff.

Since I’ll be taking scraps across the Tasman to PAX Australia at the end of October, I’ve worked out a roadmap of what exactly I need to have done by then. Without going down to task-level detail, it’s basically have LAN multiplayer working nicely, plus some testing and balancing of the game, plus some marketing and other preparation work like refreshing the website a little and getting the booth ready. There’s a little under three months to go.

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General news and an announcement about distribution

Scraps will require Steam

After some deliberation, I want to give early notice that once the full version of Scraps is ready for release it’s going to require Steam. This will allow me to provide a better experience overall and reduce total development time as well. In case anyone has somehow avoided interaction with Steam so far, it’s the largest games distribution platform for PC, and it’s basically a game launcher which is also a store, plus it handles various additional game components like achievements and so on.

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Picking up wreckage, plus some new cosmetic blocks

Wreckage

testing_wreckage_spawning

Testing wreckage spawning with placeholder wreckage models.

A scrap is a fight, but scrap is also junk that can be reused. When a vehicle part is destroyed in a Scraps game, it’ll drop some wreckage. Nothing like the amount you see above, but enough that maybe you can scavenge some and get back to an evac pad, where you can spend it on improving your vehicle.

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Another bug-fix update for the builder demo

A minor update for the builder demo, fixing some issues that have come up recently and adding a Danish language file.

2014-06 – 0.2.10.5
- Added Danish language translation text
- Increased machine-gun ray visibility
Bug Fixes:
- Fixed text caret offset bug
- Fixed a couple of visual glitches with the Small Mechine Gun and Medium Cannon
- Adjusted snap point checking a little
- Fixed SMG rotation where it could end up updide-down
- Fixed a large cannon rotation bug

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