Working on “phantom damage” in multiplayer (v0.5.0.13)

Hi Scraps people.

A few players have reported getting “phantom damage” in Internet multiplayer – damage that seems to come from nowhere, often just after spawning in. It seems to occur mostly when servers have a bunch of people on who all have different latencies.

I just want to let you know that I’m looking into it, though so far it’s been hard to track down. I’ve just updated the game with some conservative attempts at potential fixes, and I’ve created this thread in the community forums:

Would be cool if someone wants to let me know if things seem any better, or the same.

LAN and single-player seem safe from this bug, though let me know if your experience differs.

Bookmark the permalink. Both comments and trackbacks are currently closed.