Scraps one week on

Right, first week of release report. I’ve been doing mostly marketing work recently, a lot of that being contacting various press, YouTubers etc. That’s starting to wind down – there’s a point eventually where you’ve contacted and followed up everyone on your list – so I’ll be getting back into mostly working on the game from tomorrow.

Reception And Feedback

So far the reception has been excellent and I’m happy that people are enjoying this game that I’ve been working on for a long time. I’ve also got some valuable feedback, and the next few updates will focus on gameplay balance and improvements including:

  • A new firing mode that will only fire guns that are aiming near where you’re currently aiming (avoids wasting power/heat while easily switching around between weapons). This has been planned for a while but recently got suggested again, and the AI will like this feature too.
  • Improvements and reduction to physics effects from explosions, so vehicles are less likely to be stopped in their tracks completely.
  • Turret versions of the MMG and Medium Cannon, limited-movement version of the Large Cannon, and game balancing for turret vs. fixed weapons.
  • Some side movement for the SMG. I’ve held onto this not moving horizontally for a while but I’ve conceded that it needs it, even if it’s just a little bit.
  • A change to the XP system so it’s not just awarded on destroying a vehicle. Might be awarded for x amount of damage done or something similar.
  • Score multipliers for destroying multiple vehicles in a row without dying. This will help encourage staying alive and escaping to repair/upgrade rather than just fighting to the death.
  • Have spawning automatically try and happen away from other vehicles.

As I said though my time has been mostly taken up with marketing recently, but I’m getting back into game dev stuff now. I did have time to get out three updates this week with bug fixes, so the game is looking pretty stable as-is at least.

Exposure

The lack of response from press has been a bit disappointing. Hardly any games press got back to me or covered the Scraps release. A lot more covered the Scraps Kickstarter, including the likes of Rock, Paper, Shotgun and Kotaku, and the game is way better now than it was then. Maybe with the likes of Robocraft and TerraTech taking up residence the concept isn’t as novel anymore. Some YouTubers have checked it out, all have enjoyed it, and I have a few more lined up – but many more just never responded. Oh well.

I’m doing a little bit of paid advertising as well but the next phase after plan “contact all the people everywhere” is basically “keep working on the game and making it great and go for the slow build-up”, although I have a few other ideas as well. A lot of games like this take a while to gather steam.

Think a YouTuber/Twitch streamer would like Scraps? Want to tell them maybe? They can contact me for a key. Made an insane vehicle? Maybe post it on Reddit or something. That sort of thing always helps.

Game Tip

Makeshift “boss mode”:

  • Set a low-ish scrap limit
  • Add a bunch of AIs (so they auto-select low-ish value vehicles)
  • Make the scrap limit higher
  • Give yourself a fancy expensive vehicle
  • Uncheck “AI Infighting”

This post has a lot of text so here’s a series of images:

Vehicle building and fighting animation optimised

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10 Comments

  1. Jim MacDiarmid
    Posted July 15, 2015 at 9:52 pm | Permalink

    Hey Bill, Just been checking out your stuff. Pretty cool, keep up the good work. I love the concept of scraps. i just tried the demo. and have now bought the prerelease. Will try soon.
    Some ideas:
    6 wheel vehicle?
    Some quests which don’t need combat, maybe skilled driving/ careful shots.

    game kinda has aspects from tv programs, scrapheap challenge, and Full metal challenge, and games Carmageddon, and bad piggies. Got to be able to make crazy vehicles

    • bill
      Posted July 15, 2015 at 10:03 pm | Permalink

      Thanks! Not six wheels specifically, but the game will eventually get a Large Chassis and also a tank tracks option as an alternative to wheels.

      Some “Quests” like that may end up as Achievements.

      • Arlington_the_Great
        Posted July 16, 2015 at 7:53 am | Permalink

        Will the treads cripple the way the vehicle turns, but offer better weight capacity? (how much weight the vehicle can carry before slowing down)

        • bill
          Posted July 16, 2015 at 3:53 pm | Permalink

          Higher weight capacity, and stronger but slower is the basic plan.

  2. wookaizhi
    Posted July 16, 2015 at 2:45 am | Permalink

    Is there a time trial in the free unity game engine

  3. wookaizhi
    Posted July 16, 2015 at 2:45 am | Permalink

    Is there a time trial in the free unity game engine

  4. Arlington_the_Great
    Posted July 16, 2015 at 6:34 am | Permalink

    Idea!!

    Bombs. Bombs that you an detonate at will and will auto detonate at death. The more bombs, the bigger the explosion. You’ll be able to make a Kamikaze. To balance it out they will cost a shit tone of Scrap and are a 4×4.

  5. ANTHONY
    Posted July 16, 2015 at 5:24 pm | Permalink

    Hey bill. I just wanted to congratulate you on your awesome game. I just bought it earlier today and I couldn’t stop playing it. I also wanted to point out some key things that should be added/fixed.
    -Fix a bug where sometimes random parts blow up for no reason happens to me constantly.
    -Add more servers and the ability to increase the playear slots.
    – Add more chasis options and more blocks and weapons :D
    -More Maps!
    -Perhaps have different modes for Internet servers su check as CTF,King of the Hill, team death match, free for all.
    -Improve UI.

    If you add these things it would be awesome and keep up the great work! :D

    • bill
      Posted July 16, 2015 at 5:54 pm | Permalink

      Working on that parts getting randomly damaged thing right now. It’s something to do with server lag (you got it in Internet multiplayer I assume? Don’t think it ever happens in single-player or LAN) and there were lots of people on with high pings today so it was particularly bad.

      Hard to track down, but hopefully will have a fix out for that very soon.

    • bill
      Posted July 19, 2015 at 1:08 pm | Permalink

      Random damage bug should be fixed now I think (v0.5.0.15).

      More parts and maps will come. Re more servers, the only problem for me running more is the cost, but it’s also possible for anyone else to run a server pretty easily and have it show up in the global list.