Progress on Dust Bowl map and gameplay elements

As mentioned in the last fortnightly update, work in the last couple of weeks has been a bit disrupted since I was also moving house.

Here’s a video showing a bit of new content though:

What I called “Repair Pads” last time should probably be called Evac Pads. I could allow them to repair your vehicle just by sitting on top of it, but there are a few potential issues with that system:

– It could repair damaged parts, but it probably shouldn’t magically re-create destroyed parts
– You’d have no opportunity to spend collected scrap metal on new parts, only on repairs
– Most importantly I think, it’d be easy for one player or team of players to sit on a repair pad and gain a big advantage against everyone else trying to get to it

So at the moment at least, repair pads are “evac pads.” Entering its area of influence “calls an evac”, which starts a countdown timer until the evac arrives. At the end of the countdown, the actual evac starts and you’re beamed up back to the build screen, where you can repair, rebuild, and then re-deploy at any time. You can exit the evac pad at any time during the countdown or beam up sequence to cancel the process.

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  1. Shane
    Posted March 24, 2014 at 8:21 pm | Permalink

    There are no words to explain how exited I am for this

  2. plime
    Posted March 24, 2014 at 10:43 pm | Permalink

    That actually looks like a really cool idea! I was wondering how vehicle customization would be done in multi player! Good luck with the game!

  3. ccjxd
    Posted March 25, 2014 at 6:09 am | Permalink

    Hmm… looks good. I wonder how it will look in multiplayer.

  4. CaseyJay
    Posted March 25, 2014 at 11:19 pm | Permalink

    Oh hell yeah! That’s so much better then I imagined it.
    I apologise for underestimating you!

  5. T
    Posted March 27, 2014 at 1:21 pm | Permalink

    I just wonder how long it will be before it is released and what the map select will look like but still excited :)