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Scraps is now available to buy on Steam! This is an Early Access release
 

Scraps v0.5.6.0

2016-8 – 0.5.6.0
– Reduced XP required to unlock some later parts a little. Final unlock is at 4000XP versus the previous 4700XP
– Added eight stationary turrets to the test map to facilitate testing armour etc
Bug Fixes:
– Fixed several null reference exceptions that could occur when vehicle parts were destroyed
– Players with laggy connections could still get incorrectly kicked for “cheating”. Threw out that code for now: It won’t kick you anymore but still needs some work later
– Various small fixes

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Gauntlet mode in development: Level building

Weekly update time. This week I’ve continued working on level content and generation. I added some more content to the Earth level, and added the remaining features to the level gen that I needed:

  • Since Gauntlet levels can be played in forward or reverse direction, I added an option to include level content in one direction only (so I can do stuff like have walls that are always behind something no matter whether you’re playing in “forward” or “reverse”).
  • Added an automatic rotation option to mirror the direction of things in reverse mode. So I can do stuff like have turrets automatically flip to face the other way.
  • Added a specifier to have things not spawn until a certain level. Since each world (each map) will have 2-3 levels played within it, I can say something like “OK, don’t have drones appear until level 2” and they won’t spawn in World 1-1.

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Gauntlet mode in development: Thinking about level design

This week I fixed some bugs with the Gauntlet mode level generation and I’ve been testing my level generation out.

I looked at two things that I noticed were an issue:

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Scraps v0.5.5.0: The Plasmanator Update

The first week after I made the Gauntlet announcement post was a bit of a mess and I didn’t have a lot of time for Scraps work. It was getting near time for an update post and I was left wondering what I could make the next one about. What could I do in a couple of days or so? I didn’t really want to do another small Gauntlet mode work post because that’s all I’ve been doing for a while.

So my decision was, you know what, it’s time to take a short break from the new game mode work and put something new in the game, for the players.

I looked through my figurative bag of potential parts to add and the Plasmanator came out.

plasmanator1

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Weapon preview

Since I’m being slow with the next update post, here’s a sneak preview.

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Not-so-secret new content preview #10/10: Gauntlet

The new singleplayer Scraps game mode I’m working on is called Gauntlet.

scraps_gauntlet_title

You know how games are prone to having some sort of epic conflict you’ve got to resolve? Yeah well, here that conflict happened, and now it’s long over, and it left only ruins behind.

Here, we fight over the scraps.

And there’s one place with the biggest stockpile of scrap of all. And it’s well defended. But you’re already on the road.

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