Weekly update time. This week I’ve continued working on level content and generation. I added some more content to the Earth level, and added the remaining features to the level gen that I needed:
- Since Gauntlet levels can be played in forward or reverse direction, I added an option to include level content in one direction only (so I can do stuff like have walls that are always behind something no matter whether you’re playing in “forward” or “reverse”).
- Added an automatic rotation option to mirror the direction of things in reverse mode. So I can do stuff like have turrets automatically flip to face the other way.
- Added a specifier to have things not spawn until a certain level. Since each world (each map) will have 2-3 levels played within it, I can say something like “OK, don’t have drones appear until level 2” and they won’t spawn in World 1-1.
This week I fixed some bugs with the Gauntlet mode level generation and I’ve been testing my level generation out.
I looked at two things that I noticed were an issue:
The first week after I made the Gauntlet announcement post was a bit of a mess and I didn’t have a lot of time for Scraps work. It was getting near time for an update post and I was left wondering what I could make the next one about. What could I do in a couple of days or so? I didn’t really want to do another small Gauntlet mode work post because that’s all I’ve been doing for a while.
So my decision was, you know what, it’s time to take a short break from the new game mode work and put something new in the game, for the players.
I looked through my figurative bag of potential parts to add and the Plasmanator came out.
Since I’m being slow with the next update post, here’s a sneak preview.
The new singleplayer Scraps game mode I’m working on is called Gauntlet.
You know how games are prone to having some sort of epic conflict you’ve got to resolve? Yeah well, here that conflict happened, and now it’s long over, and it left only ruins behind.
Here, we fight over the scraps.
And there’s one place with the biggest stockpile of scrap of all. And it’s well defended. But you’re already on the road.
Just a small update mostly fixing a couple of issues with the previous release.
2016-6 – 0.5.4.5
– Improved in-game camera collision avoidance
– Made damage label colour more obvious
– Fixed power management bug in previous release
– Fixed false cheat flags