New builder release: 0.1.0

A new version of the builder release is up with some bug fixes and improvements.

To Update

Just download the new version and delete the old one.

To keep your saved vehicles, before you delete the old copy, you need to copy your vehicles across. Go to the Vehicle subfolder and copy the .scraps files you want, and paste them into the same folder in the new copy of Scraps.
On Windows it’s: \Scraps_Data\StreamingAssets\Vehicles
On Mac: \Contents\Data\StreamingAssets\Vehicles inside Scraps.app
OR go into the game -> Build screen -> Choose Save or Load -> Click Open save folder

You won’t have to do that again in the future as I’ve moved the save files out of the game directory itself, and the new version will automatically move your files to the new location when it runs. The Readme has information on uninstalling everything thoroughly.

Changes

2013-06 – 0.1.0
Changes:
– Moved user vehicles and key config to an AppData folder, so it can be preserved when installing a new version of Scraps
– Added a button in options to remove said data
– Set rotate part to right-click as well as spacebar
– Delete held parts by pressing Delete (can already press Escape as well)
– Massively decreased the time it takes to load a vehicle, and made it visual so you can see the vehicle “building”
– Adding visual text for saving as well (but saving is extremely fast already)
– Improved button graphics a little
– Increased power drain on weapons by about 25%. Note that all stats are still in their early stages and not intended to be very balanced
– Removed antialiasing post-processing effect from the inventory parts camera, as it was a waste of resources
– Added (partial) keyboard controls to Save/Load screens
– Order of parts on in the build screen now goes small->large
– Made it a little easier to find the cause of other people’s crashes
– Improved performance a little in-game for vehicles with many parts
– Added back button to the vehicle select screen
Bug fixes:
– Fixed most parts not tinting red/green when snapping, and made the time more obvious
– Fixed bug on the build screen where dragging would get stuck on
– Fixed up modal dialog code and switched to the new GUI.ModalWindow system
– Fixed anti-aliasing settings not applying correctly
– Fixed some craziness with the build screen platform
– Some other minor fixes and edits

2013-05 – 0.0.11
– Disabled bottom GUI controls when holding a part. Messing with them while holding a part could break things
– Fixed weapon stats tooltip formatting

2013-05 – 0.0.10
– Fixed Open Save Folder button not working on Mac
– Made vehicle’s weight in pounds round to to the nearest whole number
– Right Ctrl now works on build screen (left Ctrl still works also)
– Fixed bug where multiple cockpits could be placed via duplication
– Fixed a weapon rotation bug when changing link modes
– Fixed overzealous auto-flip from righting the vehicle while in the air

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4 Comments

  1. Vladimir
    Posted June 6, 2013 at 9:05 pm | Permalink

    хорошо, но вы собираетесь добавить многопользовательский режим рано, чтобы найти новые ошибки, связанные с многопользовательской игры?

    • bill
      Posted June 6, 2013 at 10:20 pm | Permalink

      Multiplayer is the next big thing to put in, I’m about to start working on it.

  2. Vladimir
    Posted June 6, 2013 at 9:06 pm | Permalink

    well, but you are going to add a multiplayer mode early to find new bugs related to multiplayer games?

  3. Coolfireking2
    Posted June 7, 2013 at 9:02 am | Permalink

    Its awesome to see a new version!
    keep up the awesome work!
    coolfireking2