Multi-language support

I designed Scraps with multiple language support in mind, and over time a few different people have offered to do translations, but there were a few things missing that I wasn’t ready to commit to just yet. After a new thread was created about language support recently I decided that there wasn’t really any harm in enabling people to create translations if they want to.

I didn’t really expect anyone to actually translate the whole English file as there’s quite a lot of text in the game already, and I can’t offer any compensation in return. Almost immediately though I got a full Romanian file thanks to Vladdy​290 on the forum, with everything properly translated (as far as I can tell at least) and every formatting mark left in place exactly where it was required. I’m super impressed!

I’ve created an official translations thread here which has the required information.

There are a few things that language support still doesn’t cover:

  • Only English-style plurals are currently supported; that is, a version of the text for one of something, and another version for anything else.
  • In-game, part names are not yet translated. Neither is the controls list on the control options screen (although the information at the bottom is).
  • Some parts of the game will automatically resize their buttons etc to fit any length of text, but others won’t at the moment. If translation text ends up too long, I can adjust the space later, but if possible please try to keep things within reasonable length. e.g. Don’t translate “OK” into the equivalent of “That is absolutely fine with me” if you can make it shorter.

There are a few other minor things, like Arabic text being left aligned in some places where it should be right aligned. Nothing that’s really hard to fix, but other tasks have higher priority than minor language fixes for now. It works enough that other language files can be dropped in and tested at least.

I’ve put up a builder demo update that has the multi-language support (Options->Game->Language) and I’ve dropped in the Romanian translation from Vladdy​290 as an initial extra option. It also has a few other minor changes, mostly in response to reported issues with the last version:

2014-04 – 0.2.10.2

– Added basic multiple language support
– Improved exception handling for some file operations
– Added game credits button on the main menu
– Improved engine sound when going over max speed (e.g. travelling down steep hills)
Bug Fixes:
– Fixed a graphics options bug with view distance
– Fixed a bug with ground landing effects playing when they shouldn’t
– Fixed a bug with ground movement effects not playing when they should

Octree

octree-visualisation

Almost forgot: I’ve also put the octree I wrote for Scraps up on GitHub under a BSD licence. It’s a dynamic, loose, general-purpose octree implementation. Someone can probably make it faster and better than I managed, but it may be useful to some Unity or C# devs. It’s easy to use and pretty efficient. Get it here.

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3 Comments

  1. CaseyJay
    Posted May 25, 2014 at 1:34 pm | Permalink

    What’s happening with Scraps at the moment?
    Haven’t heard any news lately. :(

    • bill
      Posted May 25, 2014 at 6:46 pm | Permalink

      Sorry, I know it’s been two weeks, but I’m in the middle of big changes at the moment, so I think it’ll be better to wait until I actually have something cool to show. Probably next weekend.

  2. vidal filho
    Posted June 7, 2014 at 11:22 am | Permalink

    oi bom eu gosto do Scraps mais o meu nao que pegar o multiplayer do meu jogo e eu quero jogar com voces e eu espero que voce responda a minha pergunta o brigado………..

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