It’s been a couple of weeks since the last update so I’d like to show what’s going on, even though there’s about a week remaining until the next update.
Turret (full Y-axis rotation) versions of the MMG and Medium Cannon, and a non-turret version of the Large Cannon (cheaper, more snap points):
Plus game performance work. Objects made up of lots of smaller parts, many doing their own movement (turrets etc), all of which need to be able to detect hits individually and operate with appropriate physics has always been a bit of a challenge. I’ve worked out some potential tricks recently, and learnt a couple of others from people who are better wizards than I. Working on implementing that magic now.
Mac and Linux people, I have not forgotten you. I am putting a tentative release date for the Mac and Linux versions of Scraps at September 29th. Getting all that working perfectly will be the focus after this next update goes out next weekend.