Monthly Archives: May 2017

Gauntlet mode: Game state object (and some technical rambling)

Gauntlet tasks to do before initial release – Get local games fully working – Object for holding game state in Gauntlet mode – Auto-repair system + vehicle swap ability – Gauntlet game flow from menu to end – Score system – Level generation tweaks – Update scrap drop system – Item unlock system – Update […]

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Gauntlet mode: Singleplayer without networking

I’m going to try and post news about what I’m working on a bit more often again. Here’s my list of what I need to do for an initial Gauntlet mode release:

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