Monthly Archives: July 2016

Gauntlet mode in development: Level building

Weekly update time. This week I’ve continued working on level content and generation. I added some more content to the Earth level, and added the remaining features to the level gen that I needed: Since Gauntlet levels can be played in forward or reverse direction, I added an option to include level content in one direction only (so I […]

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Gauntlet mode in development: Thinking about level design

This week I fixed some bugs with the Gauntlet mode level generation and I’ve been testing my level generation out. I looked at two things that I noticed were an issue:

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Scraps v0.5.5.0: The Plasmanator Update

The first week after I made the Gauntlet announcement post was a bit of a mess and I didn’t have a lot of time for Scraps work. It was getting near time for an update post and I was left wondering what I could make the next one about. What could I do in a couple […]

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Weapon preview

Since I’m being slow with the next update post, here’s a sneak preview.

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Not-so-secret new content preview #10/10: Gauntlet

The new singleplayer Scraps game mode I’m working on is called Gauntlet. You know how games are prone to having some sort of epic conflict you’ve got to resolve? Yeah well, here that conflict happened, and now it’s long over, and it left only ruins behind. Here, we fight over the scraps. And there’s one place with the biggest stockpile […]

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