Monthly Archives: June 2016

Scraps v0.5.4.5

Just a small update mostly fixing a couple of issues with the previous release. 2016-6 – 0.5.4.5 – Improved in-game camera collision avoidance – Made damage label colour more obvious Bug Fixes: – Fixed power management bug in previous release – Fixed false cheat flags

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Super secret new content preview #9/10: Cold water

I’ve been working on the third and final terrain type I want for the initial release¬†of the new singleplayer mode. To complement the existing Earth/Fire worlds, the next element is Water. Cold water.

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Scraps v0.5.4.4

No special preview this week I’m afraid, but there is a game update. I didn’t intend to do an update right at this moment but I’ve finally, finally fixed a memory leak on the Scraps server that I’ve been trying to track down for months. I’ve been looking at it on and off in the […]

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Super secret new content preview #8/10: Desert landscape

For the new singleplayer game mode I need three maps to start off with. You’ve seen the initial Gorge map:

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Super secret new content preview #7/10: Procedural and hand-crafted

This update is going to end up giving away a bit about the new game mode but that’s OK, I’ll explain everything at preview #10 and that’s not too far off anyway. So, in the new game mode I wanted levels that are a bit different every time. Each one short but always something new. […]

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