Monthly Archives: February 2016

Moving back, moving forward

The last couple of weeks of dev have been a bit frustrating. I came up against an engine feature that I wanted which – my mistake – I had thought was in Unity 4 but was actually only introduced in Unity 5. Scraps has been halfway converted to Unity 5 for a while so I did a […]

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Scraps v0.5.3.1

Today’s Scraps update doesn’t change anything exactly, but the install size of the game is now almost half what it was! Basically there was a lot of duplication between the main game and server components. This was OK when the game was very small anyway, but it’s been getting steadily bigger, so I’ve refactored things […]

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