Monthly Archives: January 2016

Scraps v0.5.3.0

The latest Scraps release is again focused on fixing bugs and generally making the core game better. In the background I’ve also been working on the new Singleplayer mode, but that’s not ready to show off just yet. – More efficient shader/material usage for environmental stuff – Bigger shockwaves move faster (just looks better) […]

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Working on a new game mode

It’s been a bit longer than usual since the last Scraps update, so I just want to give some reassurance that I’m still working hard on things. There was a littleĀ time off over Christmas and New Years, but recently I’m working on something that I’ve alluded to a little in the past: A major new […]

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