Monthly Archives: August 2015

Coming Soon to Scraps

It’s been a couple of weeks since the last update so I’d like to show what’s going on, even though there’s about a week remaining until the next update. Large chassis:

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Adding a subtitle: Modular Vehicle Combat

It’s been suggested to me that the name “Scraps” on its own is not very searchable. Despite the fact the Google loves to return me Scraps game related results, I’m very much inclined to agree. I must concede that Google certainly knows I search for Scraps the game a lot, and other types of scrap… […]

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Scraps v0.5.1.6 – A Beautiful Collision

I haven’t been making a post for each small update but I’ve made a few recently: 2015-08 – 0.5.1.5 and 0.5.1.6 – Revamped collision damage calculations.

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Scraps v0.1.5.2 – New aiming mode, score multipliers

This update brings a new aiming mode which is now the default, where selected weapons will only fire if they’re aiming near where you’re aiming. You can press R to switch the mode on and off. It’s super useful for vehicles with weapons facing in different directions, and actually pretty useful for any type of vehicle […]

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Scraps v0.5.1.1

Just some minor changes today. 2015-08 – 0.5.1.1 – Desaturated terrain and dirt FX in Low Gravity mode – Improved some text alignment in the Lobby – Balance: A few minor weapon stat tweaks Bug Fixes: – Fixed scoreboard ordering half-points incorrectly – Ramp on the Test Map no longer takes damage outside of test […]

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