Monthly Archives: July 2015

Scraps v0.5.1.0 – Assist points, Low Gravity mode, game balance, bug fixes

You can now get assist points for helping to destroy a vehicle so “kill stealing” is less of an issue. I’ve been thinking about potentially more complex solutions that would also help direct gameplay, and you can join the discussion here, but this should help for now. There’s also a new Low Gravity game modifier that you […]

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Scraps version 0.5.0.15

Refactored a bunch of code today and hopefully fixed the “phantom damage” bug once and for all. 2015-07 – 0.5.0.15 – Refactored some vehicle communication, attempting to fix for the “phantom damage” on spawn – Probably fixed vehicles occasionally loading in incorrectly with “floating” parts as well I do want to apologise for the fact […]

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Working on “phantom damage” in multiplayer (v0.5.0.13)

Hi Scraps people. A few players have reported getting “phantom damage” in Internet multiplayer – damage that seems to come from nowhere, often just after spawning in. It seems to occur mostly when servers have a bunch of people on who all have different latencies. I just want to let you know that I’m looking […]

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Scraps one week on

Right, first week of release report. I’ve been doing mostly marketing work recently, a lot of that being contacting various press, YouTubers etc. That’s starting to wind down – there’s a point eventually where you’ve contacted and followed up everyone on your list – so I’ll be getting back into mostly working on the game […]

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Scraps version 0.5.0.12

Another small patch release rather than a big serious update today. I want to get things stable before starting to really add and change features again and a few issues are still cropping up. Scraps updates will get bigger but a bit further apart soon – I just don’t like to leave things broken!

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Scraps version 0.5.0.11

Bit of an emergency patch update today. I discovered a bug that was introduced in the previous update where vehicles could fail to load properly when joining multiplayer games, causing invisible vehicles. It’s been very busy with game issues to fix and release marketing to do and unfortunately that one slipped through testing. Will try […]

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