Monthly Archives: January 2015

Working on the ability to join games at any time

I did make my scoreboard system functional after the last update, which was a nice opportunity to make some AI vehicles battle each other and see how their different difficulty levels stacked up.Left column is Randomly selected AI player name + its difficulty setting. Points is “kills” and Lost is “deaths”. Looking OK; Medium needs a bit of a difficulty nerf. […]

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This week we learn about bugs

Hello again in 2015.

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