Monthly Archives: September 2014

Scraps at Digital Nationz 2014

I took Scraps to Digital Nationz in Auckland NZ all day on Saturday. Set up two laptops with 1v1 mutliplayer. It was good times. I have lots more notes from seeing people play plus some suggestions. Good to have something proper for people to play, and some people stayed and played for quite a while […]

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Builder demo update, and Scraps at DIGITAL NATIONZ

A builder demo update this week fixes some issues with the previous release which added damageable parts, plus it adds a Russian language translation(!) thanks to another helpful volunteer translator.

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Some internal LAN playtesting

On Sunday I did some proper LAN play testing. The basic game mechanics are all working and synchronising nicely over the network. I’ve now got a whole lot of notes on minor bugs and issues, and game mechanics that need to be tweaked, but none of it is serious stuff. No crashes, no major synchronisation issues, […]

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Builder Demo fix for black objects

Just a quick note: If you have an issue with the previous builder demo release where some of your vehicle parts are solid black, I’ve fixed it in the current download.

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Building vehicles, and building the game

I’ll be bringing an early multiplayer build of Scraps to PAX Australia in Melbourne, and it’ll be the only place to play multiplayer for a while. I’ve made a thread on the forum, and if you’re coming to PAX and you post your vehicle file in this thread before October 24th, I’ll take it along with […]

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