Monthly Archives: August 2014

Vehicle modification and repair in-game

It’s going to be interesting when everything comes together and I can start seeing how full games of Scraps actually play out. The current intended structure of the melee mode is like this:

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Damage effects, area effect damage, undo support, and PAX

This update goes into a bit more technical detail than usual. I like that sort of thing in game blogs, but feel free to skip that stuff. Since I’ll be taking scraps across the Tasman to PAX Australia at the end of October, I’ve worked out a roadmap of what exactly I need to have done by then. Without […]

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