Monthly Archives: July 2014

General news and an announcement about distribution

Scraps will require Steam After some deliberation, I want to give early notice that once the full version of Scraps is ready for release it’s going to require Steam. This will allow me to provide a better experience overall and reduce total development time as well. In case anyone has somehow avoided interaction with Steam so far, it’s the largest games […]

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Picking up wreckage, plus some new cosmetic blocks

Wreckage A scrap is a fight, but scrap is also junk that can be reused. When a vehicle part is destroyed in a Scraps game, it’ll drop some wreckage. Nothing like the amount you see above, but enough that maybe you can scavenge some and get back to an evac pad, where you can spend it on […]

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