Monthly Archives: January 2014

Mac version fix

I got a report that the Mac version of the builder demo wasn’t working on OS 10.9 (Mavericks). Sure enough, after an OS upgrade I could reproduce the issue. For version 2.8 I switched from a 32-bit build to a universal build that should auto-select 32- or 64-bit. Unfortunately for whatever reason this causes the […]

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Mac builder release now on 0.2.8

I’ve fixed the icon issue with the OS X version so the Mac builder release is now at 0.2.8 like the Win and Linux versions. While doing that I also fixed the km/h vs. mph setting not working since it was a one-line fix, so everything is at 0.2.8.1 now with that fix implemented. Download […]

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Features

Sometimes with games (or any software really) it’ll seem like there’s a logical feature that the developers should add which would clearly make the game better, yet they never do. Sometimes a whole community gets frustrated over this stuff. In reality, sometimes features that seem like simple changes aren’t actually so simple.

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Scraps Kickstarter Postmortem – $24,000USD and Greenlit in 3½ weeks

I recently successfully ran Kickstarter and Greenlight campaigns for my in-development game Scraps, as an unknown games creator without a prior following. I’m a solo developer and I ran everything myself. The Kickstarter page. The Greenlight page. I can’t tell you how to raise massive amounts like Night In The Woods or Hyper Light Drifter have, but […]

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