Monthly Archives: June 2013

Scraps Builder Release now available for Linux

Linux build is working, and you can get it from the usual place: http://www.scrapsgame.com/download For anyone trying to make Linux builds in Unity, note that there’s a bug at the moment where it’s not copying the StreamingAssets folder across to the build. But since the whole point of StreamingAssets is that it’s left alone and […]

Comments closed

Some things I’d really like to see in Unity

First an obvious one: The new GUI system. But enough people are going on about that already. Some less obvious stuff: The ability to check if a rigidbody will be colliding when at a certain position. A WillCollide type method for rigidbodies would be nice. When wanting to position something at a certain place, it’s currently […]

Comments closed

Scraps modal dialog boxes now available on the Asset Store

I wrote a custom modal dialog box system for Scraps, to make it easy to pop up dialogs with text and buttons and let the user choose an action. It’s now available to purchase on the Unity Asset Store for anyone to use: http://u3d.as/content/moment-studio/modal-dialog-boxes Update: The tooltip system is now also available: http://u3d.as/content/moment-studio/simple-tooltips

Comments closed

Builder release update with fixes: 0.1.1

A small update to fix a few bugs in 0.1.0: Fixed right-click drag while holding a part also rotating that part Fixed a bug with modal windows not being called correctly Fixed audio playing when pausing the game, minimising, and then restoring http://www.scrapsgame.com/download

Comments closed

New builder release: 0.1.0

A new version of the builder release is up with some bug fixes and improvements. To Update Just download the new version and delete the old one. To keep your saved vehicles, before you delete the old copy, you need to copy your vehicles across. Go to the Vehicle subfolder and copy the .scraps files […]

Comments closed