Monthly Archives: May 2013

Possible parts and news

I’ve been getting a lot of good suggestions for parts, but many of them I’ve already got planned and they’re just not in yet. Here’s my current Big List Of Parts For The Game: Chassis (Small/Medium/Large) (Wheeled/Tracked/Hover/Flying?) Cockpit Armour (physical, energy shield around vehicle) Blocks (extenders, streamlining, ballast, wedge shape like a cowcatcher) Cooling (passive, […]

Comments closed

Steam Greenlight and a game trailer

I’ve added Scraps to the Steam Greenlight Concepts section, which is for games early in development. You can still vote to signify your interest, but it’s for community building rather than for actually getting the game on Steam at this point. When Scraps is a bunch further along in development, I’ll move it the the […]

Comments closed

Builder release update

I’ve put up a new version of the builder release with some fixes of some of the more obvious bugs: Changes in version 0.0.10: – Fixed Open Save Folder button not working on Mac – Made vehicle’s weight in pounds round to to the nearest whole number – Right Ctrl now works on build screen […]

Comments closed

Mac build is up

The Mac build is now up. A Linux build is not up, because none of my StreamingAssets stuff (i.e. file saving and loading) is working in Linux, and the only info I can find on it is someone else reporting the same problem. So we’ll see how that goes. The game does at least start […]

Comments closed

Playable Builder Release

Hey look, it’s a playable build, and you can download it right here! Please note that this is a super-early version; In fact, I recommend reading all the notes on the download page. There’s also the FAQ now, with a bunch of extra information.

Comments closed

Scraps performance – Draw call dynamic batching

This post will act as both a DevLog entry and, hopefully, some small help to people trying to get Unity’s black-box dynamic batching working. Scraps as it is right now performs fantastically on my Desktop machine with a Radeon 7850, pulling over 300fps. It performs pretty poorly on my four-year-old laptop with a GeForce 9400M, […]

Comments closed