Monthly Archives: March 2013

Saving & Loading

You can now save and load vehicles: Each save file is small – it doesn’t serialise the whole vehicle object, just saves the relevant information. A .scraps vehicle file is only a few kilobytes and is intended to be easy to share. I also attempted to do a system like Spore or Gimbal use, where the […]

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Build updates

A couple of new things that you can see here (click for full-size). Capacitors (the blue components with the lights) allow you to store more total power. So for instance you might make a vehicle which doesn’t generate a whole lot of power (because generators are relatively expensive) but has a couple of capacitors so […]

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Object pools (in Unity)

I’ve just put some object pooling into Scraps, which is a fairly simple concept which can help performance and reduce memory usage in a variety of scenarios. Pooling objects means you store a group of them for reuse, rather than creating and destroying new ones all the time. For instance in Scraps, a vehicle can […]

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Welcome

This is the new central location for the latest information and everything relating to Scraps. Updates from here will also be linked to from the Moment Studio Facebook page and my Twitter page, plus there’s also the RSS feed, if you want to keep up to date. Development is continuing steadily but so far this is […]

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